Purple Toad Must Know
The goal of the game is to manage a show and earn ratings and revenue
There are three different ways to earn ratings:
1. Change the camera to whoever's talking
2. Play Sound effects at the right times
3. And change the lightings to fit the different phases of the show
Revenue can be earn by playing ads, but this comes at the cost of ratings, so be careful.
Tips:
-Purple toad turns towards the camera when making a joke
-Playing sounds several times in a row loses ratings
-Having the camera zoomed out loses less ratings than having it zoomed into the wrong frog. The same thing applies when using the normal lights.
-The change in music denotes the different phases of the show
(There is a bug where the green frog isn't shown talking in camera 1)
Download
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Comments
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Hey we didn’t forget we are playing the top 6 best of every category, come join or check out the VOD. We have moved from Beginners Circle Jam >> level Up Circle.
Same Admins (we know AngrySmile’s family needed him so we are leaving off where he left) Come Join US !!! Also :taco: Is Streaming your game live check it out here: https://www.twitch.tv/tac0manguy Our new Server: https://discord.gg/hUx3PBXp4Y Our First Jam: https://itch.io/jam/level-up-circle-beginner-jam-1 Top 6 games of Every Category: https://itch.io/c/1575063/bg-circle-4-tmg-stream-review
In terms of originality, this takes the cake. It is a delight to look at the game, and to see the animations and sounds so beautifully work with each other. The focus on sound design makes this game very pleasant.
However, in terms of gameplay, I feel even with the provided instructions, even more emphasis on certain sound queues or changing events could help. Camera 1 being the main camera and Camera 2 being Purple Toad makes sense, but Camera 3 being Orange Frog and Camera 5 being Green Frog should be switched, as that would make more sense visually to the player, seeing how they're lined up on the podium.
Also, revenue and rating goals I feel are a bit too high even on the "easy" level, so toning them down would provide a feeling of progression and learning in the game rather than just failing every time. All in all, I like the game a lot for its art and sound design, but gameplay wise it croaks.
I couldn't make a good learning curve of levels or tutorial in the given time. I had the idea of labelling the camera buttons after submitting it. It's very hard to make a game like this because everything needs strong cues that the player can follow, as well as the player needing to play the game enough to understand and recognising the cues.